Editing mechanisms, controllable changes, and persistent video editing.

Led by Peiyuan Zhu. A bilingual, 42-slide survey with dedicated method explanations, paper figures, playable examples, and technical hover notes.

Discussion focus

How can a video editor change an event while keeping the intended source objects and unrelated content? The discussion connects sampling and learning mechanisms to object interaction, edit history, world models, agents, and reliable evaluation.

Open problems · Dog–object interaction · World models · Editing agents

Use arrow keys to navigate. Hover over underlined terms for technical explanations; paper names link to their sources. Videos can play together on each example slide. Meeting notes will be added after the discussion.